HALO™
HALO Waypoint
I worked with a dozen talented engineers, writers and content providers to bring HALO Waypoint to life.
It was the first Xbox LIVE Content Channel, the first multi-platform online branded game destination.
Contributions
I was the Lead UX Designer and Principal UI Design Developer on HALO Waypoint. As an expert in The Xbox User Interface (XUI) development platform. my work in visual design and scripting was essential to launch this first Xbox LIVE branded content channel.
Collaborators
PM, Game Designers, Art Director, Test, UX Research, Engineering.
Development
The HALO Waypoint Experience was imagined as a storytelling medium to enrich and extend the HALO World onto the Web without removing players from their consoles. The interaction allowed users to “jump into Waypoint” straight after a Multiplayer game. Visual Development was Art-Directed as shown in the mark-ups below.
Final Visual Design
Below is the final visual design that was rolled out Cross-Platform as a First-Party
AAA HALO Title on XBox, PC, Mac, iOS, Android, and Windows Phone.
















